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We’re getting closer to a Nintendo Switch-sized gaming PC

One year ago at CES 2020 in Las Vegas, Alienware made waves with a modular gaming PC that worked like a Nintendo Switch, with a pair of gamepads flanking a powerful Windows 10 tablet. Sadly, Alienware’s UFO was just a concept, as was Lenovo’s take on the idea this year — but two companies are now taking up the torch with a pair of crowdfunded gadgets you might actually see in your lifetime. They look seriously legit.

The 5.5-inch GPD Win 3 and the 7-inch Aya Neo aren’t going about it in quite the same way; while the Ava tries to closely match Nintendo’s console in shape, size, and with strictly gaming controls on board, the GPD sticks to its palmtop computer roots with a slide-up screen that reveals a tiny backlit keyboard. There’s also a fingerprint sensor, a microSD slot and an optional Thunderbolt 4 dock if you want to use the GPD like a full Windows 10 computer.

The GPD Win 3.
Images by GPD

What’s the same: both are genuinely trying to deliver a powerful tablet surrounded by joysticks and buttons for under $1,000 each. With Intel’s latest Tiger Lake chips and AMD’s Ryzen 4500U respectively, each has some of the latest and greatest integrated graphics you can buy, and they claim pretty decent performance as a result — Cyberpunk 2077 can reportedly hit 30fps at the Aya Neo’s 1280×800 resolution at low settings, and GPD offers a long list of examples of recent, demanding games that you can coax well over the 50fps mark with its Intel Xe graphics.

As you can see in the spec comparo sheet I whipped up below, each features 16GB of DDR4 memory, a speedy NVMe solid state drive, Wi-Fi 6 and Bluetooth 5.0, a pair of stereo speakers, a genuine headphone jack, and multiple USB ports. Not bad!

GPD Win 3 vs. Aya Neo specs

Spec GPD Win 3 Aya Neo
Spec GPD Win 3 Aya Neo
Screen 5.5-inch 1280x720p IPS 7-inch 1280x800p IPS
PPI 268ppi 215ppi
Brightness 400 nits 500 nits
CPU 15-28W Intel i7-1165G7 or i5-1135G7 (4C8T) 10-25W AMD Ryzen 4500U (6C6T)
GPU Intel Iris Xe (96EU or 80EU) AMD Vega 6
RAM 16GB LPDDR4x 4266 16GB LPDDR4x 4266
Storage 1TB NVMe SSD 512GB NVMe SSD
Battery 44Wh 47Wh
Battery quote 2-3 hours heavy, up 11 hours light up to 6 hours
Cooling Two heat pipes, PWM fan Two heat pipes, fan
Ports 1x Thunderbolt 4 (USB-C), USB-A, 3.5mm 3x USB-C, 3.5mm
Wireless Wi-Fi 6, Bluetooth 5.0 Wi-Fi 6, Bluetooth 5.0
Dimensions 7.6 x 3.6 inches (192 x 92mm) 10 x 4.1 inches (255 x 106mm)
Thickness 1.06 inches (27mm) 0.79 inches (20mm)
Weight 1.2 lbs (.56kg) 1.4 lbs (.65kg)
Speakers Stereo Stereo
Keyboard Y N
Touchscreen Y Y
Gyro control N Y
Rumble Y Y
microSD Y N
Fingerprint sensor Y N
Docking station Optional, 3x USB 3.2, 1x USB-C, 1x HDMI 2.0b, 1x GbE N
OS Windows 10 Home Windows 10
Early price $799 $699
Final starting price $999 TBD

Just know that these systems are going to be chonky compared to an actual Nintendo Switch’s 0.55-inch thick frame and 0.88-pound weight, and battery life will be a big question, with both the Aya Neo and GPD Win 3 allowing you to fine-tune the chip’s TDP wattage to get the most out of their tablet-sized cells. NotebookCheck says you shouldn’t expect to get more than 1.5 hours out of the GPD Win 3 while playing a demanding game, though Taki Udon on YouTube claims you can get 2-3 hours out of an early Aya Neo.

Speaking of Taki Udon’s video, it looks like a fantastic overview of the handheld, so I recommend checking it out, and this second vid that shows off how well games like Cyberpunk 2077 and Sekiro play on his Founder’s model. It’s not enough to convince me to crowdfund a company I’ve never heard of, but it’s a good start.

You should also know that not all of these handhelds are going to look and play the same: the transparent Aya you’re seeing in the videos was a limited edition of 15,000 for early pre-orders in China, with final models launching in black and white instead when they ship in April. Aya will be launching its Indiegogo campaign in February with a “super early bird limited price” of $699, with no word on how much the rest of us might pay.

The GPD Win 3 is already on Indiegogo, where you’ll pay $799 for the Core i5-1135G7 version, with the more powerful i7 chip starting at $899, or $949 for a package with the optional USB, HDMI and Gigabit Ethernet docking station.

Between these handheld gaming PCs, the cute upcoming Playdate and the gorgeous Analogue Pocket, some of the squeaky clean mods we’ve seen of late, not to mention the popularity of the Switch itself and the march of ever smaller and more powerful chips, it feels like we might be entering a gaming handheld renaissance. Here’s hoping.

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Technology US

Super Nintendo World opening delayed due to Osaka state of emergency

Universal Studios Japan has announced that Super Nintendo World will not be opening next month as planned. The Nintendo-themed zone of the Osaka park was supposed to open on February 4th after its launch was delayed from last year, but with Osaka being placed under a state of emergency declaration yesterday until at least February 7th, that’s no longer going to happen. USJ says it will announce a new opening date once the state of emergency has been lifted.

The state of emergency in Japan was initially issued for Tokyo and its surrounding areas, but yesterday the order was expanded to cover a total of 11 prefectures, Osaka included. The countermeasures aren’t particularly strong compared to COVID-19 lockdown restrictions elsewhere — people are discouraged from making non-essential trips outside, and establishments like restaurants and movie theaters are asked to close earlier in the evening — but it obviously still is not the ideal time to open a theme park.

Super Nintendo World is an important project for Nintendo, representing the most ambitious attempt yet to expand its IP into new business opportunities. The park was initially set to open in time for the 2020 Olympic Games in Tokyo, which themselves remain in serious doubt. When it does eventually open, it’ll feature attractions like an AR-powered Mario Kart rollercoaster.

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Technology UK

Monster Hunter Rise could possible be one of the biggest games of 2021


It’s been three years since Capcom blew everyone away with the release Monster Hunter: World and it’s safe to say that fans are still enjoying the Iceborne expansion.

But much, to everyone’s surprise, Capcom announced that the next instalment Monster Hunter Rise would be a Nintendo Switch exclusive.

This was definitely a shock as Monster Hunter: World was a must-have on PS4, Xbox One and PC, so it would have been an obvious choice to make Rise multiplatform.

This means the fans will get a game that is specifically built to utilise the Nintendo Switch’s functionality and not just a substandard port.

The Monster Hunter Series has evolved over the years adding new features, abilities and weapons to be used in the various different areas.

Hunters will be able to ride monsters

However, the core gameplay loop where players take the role of a Hunter to slay or trap large monsters as part of the quest to gain loot remains the same throughout.

Players can use the loot to improve their weapons and armour which in turn allows them to hunt stronger monsters.

One of the best features is the multiplayer mode where players can team up with other Hunters to tackle really hard quests and slay a really powerful monster.

If you haven’t played any of the previous Monster Hunter games, no need to worry as even though the games take place in the Monster Hunter World all the stories are independent of each other.

In anticipation of its worldwide release on March 26th, Capcom sent the Mirror Online an early access demo for us to sink our teeth into.

Firstly Monster Hunter Rise looks great on the Nintendo Switch, characters models are extremely detailed with each colourful hunter bursting with personality.

It runs smoothly in both docked and undocked modes with no frames drops even during hectic combat, it will be interesting to see if this holds up in the full version with the larger monsters and during online co-op.

After completing the tutorial I was able to test my skills against the Great Izuchi and the Mizutsune in the missions provided.

If you’ve played any of the previous entries then you’ll be able to jump right in, picking one of the fourteen Hunters who feel very unique and original.

Gameplay feels very similar to the to Monster Hunter: World with combat being very different depending on which character you pick.

Players will want to make use of the Endemic Life for stat boosting, they really make a difference during quests.

The major new addition is the Wirebug- an insect that produces a special kind of silk that acts like a grappling hook allowing players to reach new areas.

It’s very similar to the Clutch Claw in Monster Hunter: World but a lot more flashy and a few other technical differences.

The Wirebug can also be used with each weapon to create a Skillbind action, this adds to the weapons move set and combos.

Players will also be able to use the Wirebug to ride monsters, allowing them to aid you in battle with other behemoths.

Palicos returns to help hunters during their quest, but this time players will also have another companion.

Palamutes are new additions to the Monster Hunter series, these canine companions will become your new best friend as they allow players to ride them and they even help in battle.

Capcom has said that new travel buddies can personalise, so it will be interesting to see the level design that will be allowed.

From what the Mirror Online has seen from the early demo, Monster Hunter Rise is shaping up to be an amazing game with so much depth.

The Wirebugs and Palamutes are fully welcomed new additions that feel like they should have always been included in Monster Hunter games.

Players are going to relish being able to take play on the go in undocked mode which currently works like a charm

Monster Hunter Rise is out for the Nintendo Switch on March 26th and a demo is avaliblew from the Nintendo eShop now.





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Lenovo chases dream of making a PC Nintendo Switch with the LaVie Mini concept

Every year at CES, we see devices meant to bridge the worlds of handheld and PC gaming. This year, it’s Lenovo and NEC that are still chasing that dream with the LaVie Mini. The device is a concept laptop-portable gaming console hybrid, and it includes a touchscreen, controller, and dock accessories.

For those unfamiliar with the name, LaVie is a joint venture between Lenovo and NEC, and although most of its products don’t make it to the US, it’s had some hits at CES in the past focused on ultra-light laptops.

By itself, the LaVie Mini seems to be a reasonably powerful and compact computer. The device, if it were real, would have an 8-inch touchscreen with a resolution of 1920 x 1200 and an 11th Gen Intel Processor with Xe graphics. Of course, there’s not really space for a trackpad, but the concept design does make room for an optical touch sensor a la Blackberry.

This just goes to show that gold can look good on a computer if you do it right.
Image: Lenovo

But acting as a laptop is not really the reason this concept exists. It exists to chase the dream of having a handheld gaming computer, one more powerful than the devices Nintendo has been famous for making.

LaVie has also created a gaming controller accessory, which connects to the laptop after you fold the keyboard back. The controller has the same buttons and layout as the Xbox gamepad, so it’ll be familiar to many players, though the weight probably won’t be: the laptop weighs 1.28 pounds without the controller attached. For comparison, the Nintendo Switch is 0.88 pounds with the Joy-Con attached.

Don’t start hitting the gym to beef up your forearms just yet, though. At the moment, there’s no announced price or release date for the Mini. We’ve seen many PC manufacturers come up with similar concepts and ideas for handheld gaming computers at CES.

Most, like Alienware’s UFO concept from last year, don’t ever end up making it to market, as these prototypes are often less about making viable consumer products and more about experimenting with new ideas and form factors and getting the requisite press attention during CES. Some do go on sale but don’t end up appealing to enough gamers to really make an impact, like Razer’s Edge or the initial Nvidia Shield handheld.

Yet it’s easy to see why companies keep coming back to the idea of a computer that lets you play PC-quality games anywhere. The Nintendo Switch showed that, when done right, handheld gaming can offer a living room console-quality experience people can’t get enough of. Who doesn’t want to be able to play a game while they’re out and about, then come home, put the same device into a dock connected to their TV, and pick back up right where they left off?

That’s an experience, by the way, that the LaVie Mini would support with its optional dock accessory if it ever comes to market.

Docked, the computer could output 4K 60Hz to a TV, though it likely wouldn’t have the power to run games at that resolution.
Image: Lenovo

For now, that experience (at least for people who want that device to be a PC) will probably remain outside the realm of products they can actually buy. But the LaVie Mini shows that the dream is still alive and may actually come true sooner or later. For now, we’ll have to wait until next week’s CES to see if LaVie releases any more details about the Mini.

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Technology US

Nintendo once laughed Xbox execs out of the room over a Microsoft acquisition offer

Microsoft’s Xbox consoles are considered a pillar of the industry, part of a trifecta that makes up modern gaming. The first Xbox launched in 2001; the Xbox Series X and S arrived just last year. Today, Xbox is a powerhouse, yet it wasn’t always so. Bloomberg’s Dina Bass published an oral history on the creation of Microsoft’s Xbox that recounts the console’s conception, from an executive retreat through release day — with snags like a failed bid at Nintendo detailed along the way.

The original Xbox was known as Midway — or Coffin Box to some, according to Xbox technology officer Seamus Blackley, “because they worried that it would fail and end their career at Microsoft.” As part of an effort to lock in exclusive games, Microsoft tried to acquire companies like Electronic Arts, Midway Games, and Square. Kevin Bachus, director of third-party relations, says that president and later Microsoft CEO Steve Ballmer also made the team meet with Nintendo. Their pitch revolved around the technical powers of the Xbox. It did not go as planned.

“They just laughed their asses off,” Bachus told Bloomberg. “Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went.”

Bloomberg’s story goes on to explore the console’s actual achievements, including its successful bid for Halo creator Bungie. The full piece is well worth a read, especially for the anecdote about an unnamed Konami executive.

As for Nintendo, chairman of Nintendo America Howard Lincoln told the publication that the company “does not talk about confidential discussions with other companies. In any event, nothing came of these discussions.”

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Technology US

Nintendo to acquire Luigi’s Mansion developer Next Level Games

Nintendo has announced plans to acquire Canadian developer Next Level Games, a studio that has worked on some of the company’s major franchises. Next Level is already a second-party partner, meaning it only makes games for Nintendo platforms, but Nintendo says the acquisition will help secure internal development resources and boost collaboration.

Next Level is based in Vancouver and is probably best known for developing the second and third Luigi’s Mansion games. Luigi’s Mansion 3 in particular is one of the more technically advanced games available on the Switch, with impressive animation and physics. Other Next Level-developed Nintendo projects include both Super Mario Strikers titles on the GameCube and the Wii, Metroid Prime: Federation Force for the 3DS, and the Wii reboot of Punch-Out!!.

Financial details of the acquisition haven’t been disclosed, but Nintendo expects it to be a done deal on March 1st. Nintendo will buy out 100 percent of Next Level’s shares and says it should only have a minor effect on its earnings this fiscal year.

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Technology US

Nintendo’s Breath of the Wild basically uses fancy Miis as NPCs

If you’re Nintendo and you need a bunch of non-playable characters (NPCs) for your soon-to-be smash-hit Legend of Zelda: Breath of the Wild, what do you do? Apparently, you may use your Mii creation tool to generate them. Twitter user and self-proclaimed Mii expert Alice (@HEYimHeroic) has discovered that some of the minor characters in the game’s world (shopkeepers, townsfolk, etc.), are based on Mii characters, and Miis are able to be brought directly into the game — albeit with a fair amount of effort.

It’s been speculated before that Breath of the Wild’s NPCs were somehow related to Miis (especially after the discovery that their game files were labeled as UMiis), but Alice’s discovery reveals that Miis can be directly mapped into the game, with only a few exceptions.

Obviously, the game doesn’t render the characters exactly like Miis.
Image: @HEYimHeroic

These characters in Breath of the Wild aren’t exactly Miis, as you can tell by just looking at a picture of them. UMii files have many of the same attributes as Mii files, and the game interprets those into the characters that you can see in game. The consequence of this is that it’s relatively straightforward to convert a Mii into a UMii, as they have basically the same attributes. This will result in your Mii being brought to life in the game and in the game’s art style.

If you want to actually get your Mii into Breath of the Wild, you’ll need a modded Wii U or Switch (though that may have been obvious). The process involves extracting and editing an existing game character’s .bumii file to match the values your Mii has, then visiting them in the game. Apparently, the Zelda Modding Discord is reasonably active if you really want to dig into the system, and Alice credits it for helping them test out their hypothesis.

If that all seems like a lot of work or you don’t want to mod your console, Alice has mentioned that they’re taking commissions, though it seems like they’ve gotten a lot of requests already. Those, by the way, have gone exactly as expected.

There are many characters in the game that aren’t created this way. Main characters like Link, Zelda, Mipha, and pretty much anyone who’s a major part of the story are going to be made the traditional way, as custom 3D models.

Let the fact that some Breath of the Wild characters are basically heavily skinned Miis with some extra modifications be a lesson: you don’t always have to reinvent the wheel to get a system that works. If there’s something you’ve already put a lot of work into, as Nintendo seems to have done with the Mii system, think about other ways that system could be used. This isn’t just good game design; it’s good life advice — though hopefully your results won’t be as terrifying as the Breath of the Wild-ified Miis sometimes are.

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Technology US

A modder has made a Nintendo 64 that’s smaller than the original’s controller

Taking an old console and making it as small as possible is a well-established tradition in the modding community, and there may be a new victor in the race to shrink the Nintendo 64 as far as possible (via Input). GmanModz has cut down an N64 to the point where it’s smaller than a GameCube controller — and only slightly bigger than the cartridges it takes.

The mod vs an N64 controller
Photo: GmanModz

Yes, cartridges. This isn’t an emulator, this is an actual Nintendo 64 that was cut, soldered, and otherwise modded to fit into a handheld package, complete with screen, battery, and controls (the joysticks are from a Nintendo Switch, chosen for their diminutive size).

At three and a half inches, the screen is smaller than what you’d be used to when playing an N64, and it has a resolution of 320 x 240. Making up the shell are two different plastics, with the back being more heat-resistant — an important consideration when you’re using a motherboard designed to be in a roomy home console.

A picture of a Nintendo 64 motherboard sitting inside a small case.

In order to fit it into such a small form factor, the N64’s motherboard had to have all non-essential parts cut off.
Photo: GmanModz

The modder is no stranger to making portable versions of the console: they’ve also modded it into a Game Boy Advance SP-inspired form factor (twice). For this mod, though, they gave themselves a challenge: don’t custom-design any boards. There are some third-party boards inside that were available on an online modding shop, but they weren’t made specifically for this build. GmanModz says that this was “to be fair” to the previous smallest N64 record holder.

In the video showing off the project, GmanModz admits that it’s not the greatest portable Nintendo 64 experience. But that’s not really the point — the point was to make the smallest portable N64, and they apparently achieved that. “The battery life sucks, it’s uncomfortable to hold, but hey. It fits in my pocket. Does your N64?”

Photo: GmanModz

As expected with such a small handheld, the battery only lasts about an hour and a half. But hey, if you’re gunning for a Super Mario 64 speed run record, that may be all you need.

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Technology UK

Sephiroth is one of the most destructive characters in Smash Bros. Ultimate


Super Smash Bros. Ultimate Fighters Pass Vol. 2 is shaping up nicely with Min Min and Minecraft Steve already being some of the most creative characters yet.

With fans hoping that their favourite characters such as Waluigi or Crash Bandicoot would get the 78th invitation, Nintendo dropped another epic surprise in the form of the One-Winged Angel Sephiroth.

That’s right, the 78th character to join Super Smash Bros. Ultimate roster is Final Fantasy VII’s Sephiroth. For those who have never heard of Sephiroth, he is hailed as one of the most iconic villains in gaming. His popularity has seen him crossover into other video games such as Kingdom Hearts and the Dissidia series.

The One Winged Angel Sephiroth is the 78th character to join Super Smash Bros. Ultimate

Since Sephiroth has only appeared in one fighter before this, I was very curious in how Sakurai and Nintendo would build him to fit the game.

Players will instantly notice a few things upon playing with Sephiroth, firstly he is a lightweight character, which is a change from Nintendo making most major antagonist heavyweights.

This will help with nimble movements but at the same time means he will have a fast falling speed.

Sephiroth makes up for this with his legendary blade Masamune boasting the longest range in the game, alongside a deadly KO power.

Sephiroth will deal the most damage with his blade Masamune, the majority of his smashes, tilts and aerial attacks will incorporate it.

The reach of his sword makes it hard to defend against attacks, such as his down aerial Hell’s Gate, which can pierce through platforms. Or his up smash which covers a wide range, allowing players to juggle their enemies and dish out lots of damage.

The beauty in Masamune lies in knowing the blade’s sweet spots for each attack- basically which part of the sword does the most damage.

For slashing attacks, players will deal more damage when the middle of the blade hits an opponent and stabbing attacks will be the tip.

Masamune can be used in many different ways, even for an unusual recovery. Sephiroth’s attacks may have a diverse range and can be used to target key areas, however, the attacks are relatively slow leaving him constantly wide open for counter-attacks.

In addition to Sephiroth’s well-rounded attacks, he has some devastating special moves in his arsenal. His neutral special is a fireball that can be charged into an explosion. This attack comes in three different forms depending on how much the player charges the attack.

The major drawback is that the range of the attack shrinks the longer it is charged for, but with the amount of damage dealt, it’s an unavoidable asset.

His up special comes in two forms, once again depending on how long you hold the button down for. With both forms being used for recovery, they vary quite a bit with the Blade Dash only dealing a single hit and travelling less ground.

The Octaslash can hit up to eight times while covering a lot more ground during recoveries. These can also be used as great dash moves with the Octaslash being great for KOs.

The big drawback is that three arrows will appear showing opponents the direction you are going to attack from, giving them a massive opportunity to defend or counter

Sephiroth also has a special counter called the Scintilla which activates even if he hasn’t been attacked. It will deal more damage after being attacked.

The originality of the attack is fully welcomed, having the ability to perform a quick attacking counter is definitely going to cause problems, especially with blocking opponents recoveries. Saying that there are a few drawbacks, such as players can be attacked from behind, it can’t reflect lasers and strong attacks will break it.

Sephiroth’s deadly Shadow Flare attack is one of his most efficient moves that can be utilised in many ways. Players will be able to create a ball of darkness that will circle the opponent for a short amount of time, then explode. Up to five of the Shadow Flares can be thrown at a single opponent.

This is a great attack because it opens up so many different strategies for players to enjoy, the right timing will make Shadow Flare prominent in most battles.

Sephiroth’s blade Masamune has a ridiculous reach

Depending on the amount of damage accumulated and a few other requirements, players will be able to unlock Sephiroth’s winged form.

While in this mode Sephiroth’s attributes will be boosted and he will gain an extra mid-air jump. His smash attacks will have extra armour and be unblockable, but this isn’t all-powerful as players can still take damage.

The Winged Form is a nice addition to Sephiroth’s moveset, however, the boost gain is quite drastic with each attack dealing significant amounts of extra damage. It’s a slight overkill and with the extra jump, Sephiroth becomes almost invincible.

His final smash Supernova is one for the hardcore Final Fantasy VII fans. In a cutscene, Sephiroth transforms into his final boss form Safer and summons Meteor. Taking inspiration from the original games, enemies that survive the attack will be afflicted with random status effects.

Adding to the fan service Sephiroth comes with a new stage called Northern Cave which is basically a love letter to Final Fantasy VII fans. The overall layout is simple, but in the background, the final events of Final Fantasy VII will play out allowing fans to relive memorable moments.

There are also nine new tracks taken from the original game and the movie Advent Children, but sadly music for the remake didn’t make it into the game.

Verdict

Sephiroth does play like other swordsmen in the game, but his long-range and explosive projectiles will make him stand out.

He does have a few drawbacks that can make him less desirable like his charged attacks that can leave him wide open or his uninspiring grabs that lack range. Saying that Sephiroth’s shortcomings are meagre compared to what makes him great.

The One-Winged Angel is a great addition to the Super Smash Bros. Ultimate roster with enough depth to become a deadly force.

Sephiroth can be purchase as part of the Fighters Pass Vol. 2 bundle for £26.99 or bought separately for £4.99





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Nintendo ‘politely declined’ the opportunity to work with Kanye West

Gaming giants Nintendo said no to working with Kanye West, it has been revealed.

After a meeting, they ‘politely declined’ the opportunity to joining forces with the superstar rapper, 43.

Sheepish former Nintendo of America president Reggie Fils-Aime explained that they had spent some time discussing ideas.

But following a sit down with him and Shigeru Miyamoto, it was decided that the company were going to go in another direction with the project.

The awkward moment was spoken about on the popular Talking Games With Reggie & Harold Podcast.

Kanye was keen, it seems, but Nintendo had other ideas.

Kanye got a knock back from the gaming big boys

Reggie said: “He was experimenting with a piece of video game content; he wanted reactions to it. He comes out and says, ‘I want to work with Nintendo.’

“We had so many different projects at Nintendo going on, the possibility of doing something with Kanye just wasn’t there, and so I had to find a way to politely decline this opportunity to work with him.

“I told him, ‘Kanye, you don’t want to work with us because we’re tough, we’re hard.

“All we do is push for the very best content. We would not be the type of partner you would want to work with.’ And he looks at me and says, ‘Reggie, you’re exactly the type of partner I want because of that reason!’ It’s like, ‘Oh my gosh.’

The star has had a busy Christmas period

“Kanye has such a passion for the video game space, and he’s a creator.”

The star made a surprise release with a new Sunday Service Choir EP called Emmanuel over the festive period.

He says the record was inspired by “ancient and Latin music”.

Kayne added that the five-track EP is a “celebration of the miracle of the birth of Jesus Christ” and hopes fans love the release.

“I take offence when somebody calls me secular,” he said at a Sunday Service session in LA.